Welcome to VRGIRLZ   

Natalia in Red

£5.00

Natalia in Red is one of our first BVR products for the Oculus Rift CV1. Featuring 10 different poses. Basic shader.

£5.00
  • Name: Natalia Forest
  • Age: 26
  • Weight: 53kg (117lbs)
  • Height: 167cm (5'6")
  • Country: United Kingdom
Natalia in Red
VERSION 1.6.1

Details

Natalia Forest is a 26 year old model from Shrewsbury in the UK. With emerald green eyes and tanned skin, she is a real VR Angel. One of the first to grace the big VR screen. Come and see Natalia up close and personal. This VR product features 10 different poses of Natalia. You can view and inspect her from any angle and at any size at your leisure.

  Screenshots:

Additional Information

 - Basic Virtual Rendering.

System Requirements:

PC Only

VR device: Oculus Rift CV1, HTC VIVE and Monitor Modes
CPU: 
Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
RAM: 
8 Gb
OS: 
Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Video Card: 
NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2GB VRAM)
Free Disk Space: 1 Gb 

Customer Reviews

"Another mind blowing pack of scans !" Review by Britney (Posted on 14/03/2015)
This one aswell is truely mind blowing : the scans are perfects, attention to detail is really impressive and the feeling of presence is overwhelming.

As said before, can't wait for the AVR products :D

PS : Head tracking is working perfectly for me, dunno why Ryan's review says otherwise.
"Natalia Forest is Awesome in VR - Thanks Devs!" Review by Bailcom (Posted on 13/03/2015)
Model:

Natalia is by far my favorite model so far; her expressions somehow come off as genuine and in the moment, rather than suffering from the "painted doll" effect. The clarity of the scans around her mouth and her sensual use of it are especially appreciated. :)

What I'd like to see are POV poses/expressions, in which the model's gaze is looking directly up at you, etc. Often the models' poses have them looking off to the side when the user's own attention is likely somewhere else, and it would be much more engaging if the model was instead looking where the user's head is most likely to be. If they can add even basic eye and head tracking to the models within a certain range such that the model can meet and hold your gaze, now THAT will be incredible!

VR Experience:

If you've experienced one of the previous Lucid Dreams demos, then you more or less know what to expect here, though of course they've upped the production value a bit, especially with the unexpectedly cool/fun little intro leading into the stage (and there's no annoying login DRM - thanks Devs!). :)

The controls are easy to use and there's a very readable and helpful diagram in-VR to get you up and running.

There's a soft, rolling waves background track that I also appreciated, as I didn't have any music playing and it would have been a little awkward/distracting to continue on in total silence. Good call!

Aside from the AVR experiences I'm really looking forward to, I hope these BVR versions can at least be updated with breathing animations and maybe a few other sky boxes with different light sources - I also found that the models eyes tended to be a bit too shiny/glossy when using the night sky (this is not that big of an issue for me, as I really prefer the skin tones using the day sky anyway and thus won't be in that mode much, but just FYI).

Many thanks to the Devs for bringing this to us! I've never paid for adult content (with the exception of maybe renting one or two "Unrated" flicks back when VHS was in its death throes), but I'm happy to support this Team and have already purchased all packs available! Thank you also for not using a subscription model; I'm already trained to buy software in separate transactions thanks to Steam and Apple's App Store anyway, and the adult industry's reputation for abusing the subscription model has always kept me away, so this is a welcome change. :)

Thanks again and keep up the great work!
"Ok but lacks head tracking?" Review by Ryan (Posted on 13/03/2015)
the models seem ok. That is if I could look at them with head tracking. F6 does nothing

Write Your Own Review

Only registered users can write reviews. Please, log in or register

  • Version 1.6.1

    Monitor mode, CV1 and VIVE Ready
    Added teleport controls
    Added locked vertical position controls
    Top of touch pad push to fly. Bottom of touch pad to teleport, hold and release
    Added basic FXAA, works with UI, Bloom and grain

  • Version 1.5

    Updated to SDK 1.3.1 - CV1 Ready

  • Version 1.3.5

    Updated to SDK 0.8

  • Version 1.33

    Added 3x extra skies
    Fixed text on Quit screen

  • Version 1.31

    Unity - 'D3D11 Force Exclusive Mode' is unchecked on export (Fox for crashing on some PC's)

    Fixed scale and position after returning to the main scene from the Keys screen
    A new lateral movement mode to address the sim sickness some people reported due to rising when when looking up. Press 'g' to activate
    Reduced movement speed
    Camera Bounds properly handling scale changes
    A Confirm Quit screen so that hitting Q by accident doesn't carry such a heavy penalty
    Replace F1 (Keys) Audio file
    Black bounding box added around vTV
    Added HUD for transition screens
    Fixed VRGIRLZ logo

    Single view FOV changed to 55°
    Single view HUD added